Basic concept of the deck: Wolves are powerful control cards. At first they seem janky and hard to activate, but the true power in wolves lies in their potential to be scary.
In reality what really makes a werewolf a powerful card in board position is it forces your opponent off tempo, playing spells when they don't want to in order to stop the wolves from transforming. The result? your opponent is thrown so off tempo they play badly, making plays that make little sense just to stave off the wolves for another turn.
Combined with several strong discard spells, eventually your opponent starts running out of answers. This deck should be capable of swinging for win with the humans equipped with swords early. The trick is to not actually rely on your wolves going active. If they do you just win early.
By throwing your opponent off tempo, draining their hand, and then swinging with waves of wolves and humans equipped with swords, you make your opponent run out of answers and slowly cripple under the pressure until they snap.