I read the design philosophy, and I have a question I want to ask about it: Why is the design philosophy concerned with specific parts of a good videogame, rather than on the bigger issues of a good videogame, like it being fun, not a waste of time, and for some games, increasing real-world skills?
Also, I'm not sure if I should post in here, or in Crazy Yiuf's Corner. I posted here because it was technically game design discussion, even though it didn't necessarily fit the subtitle to the thread. Did I guess the right board? Please help.
I didn't find the right solution from the internet.